We journey now to the islands to the east – or west, depending on where you are relative to them. Here your title is Emperor. They tell you you’re just a figurehead, though you can still order whatever breakfast you want. They may be right; you did get that breakfast. Your ceremonial sword and armor are made of paper. The samurai never let you into their tea parties, and the ninjas are always tying your shoelaces together. And the epic poem they wrote about you is only 17 syllables long. Rice has been adopted as currency, and no-one seems to even be trying to get your face onto the grains. But when you wake up each morning and look out over the land, life doesn’t seem so bad. Now, what’s for breakfast?
Journey to the islands to the east and reshape your Dominion with Rising Sun. This sixteenth expansion adds twenty five Kingdom card piles inspired by an imperial court of samurai, ninjas, poets and merchants, together with mechanisms that can transform how the entire table approaches the game.
Shadow cards have distinctive backs and can be played directly from anywhere in the deck when an Action card could normally be used. Omens gradually remove Sun tokens from a selected Prophecy. When the final token is removed, that Prophecy becomes active and changes the rules for every player for the rest of the game.
Debt returns as an alternative cost that must be repaid before further purchases, while Events provide effects that can be bought instead of cards. Duration cards continue acting across later turns, and the selected Kingdom piles can be combined with other Dominion expansions for a wider range of interactions.
This is an expansion and not a standalone game. Dominion or the Dominion Base Cards and a Dominion rulebook are required to play.
- Shadow Cards: Play selected Actions directly from the deck instead of waiting to draw them
- Omens and Prophecies: Count down towards a global rule change that affects every player
- Debt Costs: Gain access to powerful options while accepting payments that restrict future buying
- Purchasable Events: Spend a Buy on an immediate effect rather than adding another card
- Twenty Five Kingdom Piles: Add three hundred cards with new strategic combinations
- Cross Expansion Compatibility: Mix Rising Sun cards with other Dominion releases
Includes:
- 300 Cards
- 250 Kingdom Cards
- 25 Randomiser Cards
- 10 Event Cards
- 15 Prophecy Cards
- 13 Sun Tokens
- 40 Debt Tokens
- 1 Plastic Organiser Tray
- 1 Organising Inlay
- 1 Rulebook
Specifications:
- Manufacturer: Rio Grande Games
- Category: Card Game Expansion
- Subcategory: Dominion Rising Sun Shadow Cards Omens and Prophecies Card Game Expansion
- Compatibility: Dominion or Dominion Base Cards
- Players: 2-4
- Age: 13+
- Play Time: 30 Minutes